Pattern
Next in Line
What comes next in the sequence? 90 seconds; right +1, wrong −1.
MindProof
Eighteen games for logic, numbers, space, memory, attention and chess. Each keeps a level that rises as you practise.
Memory and attention games are activities; they are not extra areas in the app’s four-area reasoning score. Levels, XP and achievements count practice, not intelligence. Playing is not a promise to increase IQ.
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In the MindProof app · 18
Pattern
What comes next in the sequence? 90 seconds; right +1, wrong −1.
Rotation
Which shape is the same one turned, not flipped? 90 seconds; right +1, wrong −1.
Numerical
Solve as many as you can in 60 seconds. The numbers grow with your score.
Logic
Every row, column and box holds each number once. Clear a grid and a bigger one appears — how many in 3 minutes?
Number patterns
Find the hidden pattern and pick the number that comes next. 90 seconds; right +1, wrong −1.
Arithmetic
Combine the numbers with +, −, × and ÷ to reach the target. Three minutes; every puzzle solved counts.
Spatial
Study the flat net and pick the cube it folds into. 90 seconds; right +1, wrong −1.
Spatial memory
Memorise the maze before it disappears, then drag the dot to the goal from memory. Three minutes; every maze you finish counts.
Spotting
Five of the six share something. Tap the one that does not. 60 seconds; right +1, wrong −1.
Processing
The key pairs each shape with a digit. Tap the digit for the shape shown. 90 seconds.
Recall
Watch the number, then type it back. It grows by one digit each round. Three lives.
Memory
A pattern flashes, then disappears. Tap the cells you saw. Each round adds a cell — three mistakes ends the run.
Speed
Is the symbol identical to the one before it? 60 seconds; right +1, wrong −1.
Attention
Tap the numbers 1 to 25 in order. Clear the grid and a new one appears — how many can you find in 60 seconds?
Folding
The sheet is folded and punched. Which one is it unfolded? 90 seconds; right +1, wrong −1.
Planning
Move the whole stack to another peg. One disc at a time, and never a bigger disc onto a smaller one. Each tower you finish adds a disc.
Tactics
White to move. Find the single move that ends the game. Tap a piece, then where it goes. 90 seconds; right +1, wrong −1.
Forcing lines
White to move. Find the move that forces mate next move, whatever Black plays. 90 seconds; right +1, wrong −1.